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PRACTICE IDEAS
Volunteer Rifle Team
The Blue Dragons
Coach Mary Furr
FUN PRACTICE
- Shoot paper
flies, stockings, turkeys etc.
- Shoot out the flame of candle
- Shoot initials
- Blind Shoot
- Zero Rifle
- NPA each shot
- Close eyes, wait 4 sec. shoot
- Guts Match (Survivor)
- Zero (3 min)
- 1 shot at a time by command
- call out shot value
- Low man out
- After you are out you may try to distract the other shooters
no touching
- 5 Card Poker
- 1 card for each bulls eye
- best 5 card hand at end of practice wins
- must have at least 5 cards to play
- Card shoot
- Cards lengthwise to shooter
- 3P Bulls eye Challenge
- Start in Prone Position Shoot three shots in each record bull until
you have at least one bulls eye and two more shots touching.
- When verified
by coach shooter may go on to standing. Repeat
above.
- First one done with all three positions wins.
- 3 To Go
- Start in prone.
- Must shoot within 3 points
of personal best to move on to next position.
- Steaks
- Cut cardboard 1 x 9 attach a piece of red fabric to top
- Shooter must shoot thru steak and have flag fall over to win
- Three in Four (or two in four for less
skilled shooters)
- Set up two targets, zero
- Use only the rows of four record bulls
(two outside rows of each target)
- The first shooter to have 3 out
of the four tens wins
- You must finish the row before going on to the
next
- Counting Tens
- Keep track of the number of tens
shot
- If you shoot 60 shots standing your
score would be 45/60 tens
- No actual score keep focused on tens not score
- First to five
- Round 1 everyone shoots call out tens when you get one
- First three with five tens goes on to round two remaining team
- Members try to distract finalists
- First with additional five tens (or three) wins
- Five to win
- Pair up shooters according
to skill level
- Each shoots one shot higher score gets one point
- First one to five points wins
- Three minutes for score
- (Usually shot before
first to five)
- Fire 10 record shots in 3 minutes
- Quick finals
- Allow 20,
15 or 10 sec for each shot
- Lift and shoot
- Shooter
has ten sec to deliver a quality shot or rifle is put down
- If the
shot is a 9 or ten they get 5 points if the shooter does not make the
Shot in 10 sec they lose 5 points
- no points for shots less
than 9
- Time should be reduced from 10 to 9 to 8
- Dryfire shoot
- Do ten dryfire shots ten record shots
- NRA Disruption
- Draw cards with jumbled numbers 1-10.
- Must shoot in order
of card
- Team Competition
- Divide into teams and shoot 60 shot match
- Squash two equally matched shooters.
- First shooter takes shot (he shoots
a 8)
- Second shooter must shoot an 8 or better.
- If he does not the first
shooter gets a point and continues with his next shot.
- If he does
shoot 8 or better no point is given and the turn goes to second shooter.
- Runathon
- Shooter
have targets and rifle set up on line.
- Shooters run around the building
comes in pick up rifle, load and shoot 1 shot, go out, run around
the building,
come in a shoot 1 shot, repeat one more time for a total of three times.
- Take the total time plus 10 second penalty for each miss.
- Lowest time
wins.
- We usually do this with only 2 3 shooters at a time with parent timers.
- Fox and Hound
- Have one of the younger or less experience shooters take
1 head start shot (hes the fox).
- Do shots on command and add the shot
together for each shooter including the fox.
- The first shooter that
catches the foxes score wins.
- P. R. Competition (Personal Record Competition)
- Good
team competition.
- Line kids up from best to worst shooter 1st place goes
to best shooter.
- If shooter sets a personal record he/she get to trade
places with the shooter in the next best position.
- Example if shooter
in 3rd place sets a personal record he/she will trade place with shooter
in 2nd place.
- If the shooter in 2nd place also sets a personal record he/she
blocks the advance of shooter in 3rd place.
- Your younger (less experienced)
shooters will climb the positions fairly quickly the more experienced
shooters will have to work hard to maintain their positions.
- Up and Down
- good
for reinforcing a new position
- Get into what ever position you are working
on.
- Shooter takes one shot.
- Gets out of position, gets back into position,
takes one shot repeat.
- Count on doing it Right
- good for reinforcing an individual item lesson.
- Pick an item a shooter is having trouble with or inconsistent with ie
visualization, cheek position, elbow consistant in same place on hip etc.
- Using some type of counting system pellet or bras in pocket, clicker
counter pencil & paper.
- After each shot if they did the item Right they
put a pellet or brass in their pocket.
- Figure how many shot they did Right out
of the number shots they took.
- Two Shot Finals
- good for learning length
of 75 sec shot window
- In the 75 seconds allotted for a final shot the
shooter must make two well-aimed shots.
- Do two sets of finals.
- Time
Call Finals
- Working thru distraction in a final
- Coach will announce finals normally - when he says start he will give
how many seconds the shooters have to make the shot.
- He will ditract
the shooters by calling out the seconds or their name w/ the seconds
left.
- Very the time for each shot.
- Run a normal finals after to get
them back on track.
- Hold and Shoot Finals
- good for learning length
of 75 sec shot window
- Shooter will have 75 seconds to bring rifle
up, make a good honest steady hold, put the rifle down load and
shoot the shot.
- Mental Routine Drill
- LEAD with you MIND so that your body follows with
the desired results.
- The shooter SPECIFICALLY tells himself/herself
what to look for or do prior to the physical act of firing the shot
- Step
1: mount the rifle, check balance
- Step 2: Take deep breatha dn let
it out
- Step 3: VIVIDLY picture your hold and shooting your best ten.
- Step
4: Settle onto the target, look thru sights, react to the
sight picture,
make the shot
- Bullseye to go (9,
8,
or
7
for
less
skilled
shooters)
- Sight
in.
- On
first
record
bull,
shooter
must
keep
shooting
until
he/she
shoots
a
10
before
going
on
to
next
record
bull.
- Emphasis
on
good
shots
not
score.
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